The PAPER chair is the result of my interplay with forms and planes. While working on it, I had a sincere desire to create something visually light and simple to produce, yet recognizable and aesthetically self-sufficient. This led to the concept of a structure composed of flat components that, when joined, form a complex and intriguing silhouette.
The name "Paper" is more than just a word; it is a tribute to my childhood. I remember spending hours building tall towers out of thin playing cards. The essence of the game was to make these fragile planes support one another. The cards were positioned in such a way that by leaning on their neighbor, they formed a remarkable structure—seemingly delicate at first glance, yet remarkably stable in reality.
These very emotions and images became the foundation for Paper. I translated the principle of a "house of cards" into furniture design: here, every plane is an essential part of the whole, and their intersections create a sense of dynamism and structural purity.
The result is a chair poised at the intersection of visual weightlessness and functional reliability. Paper is a story of how a childhood game can evolve into a mature architectural form, imbuing an interior with profound meaning and a unique narrative.